
The quicker we can make changes the quicker we can get to good layout and composition for our artwork. As with a sketch, our block-outs should stay as loose and malleable as possible for as long as possible. It helps lay the foundation of what our final composition will be as well as the look and feel of the final image. When working in 3D we should consider our block-out the same way a painter or illustrator considers their initial sketches.

Just as important as the other first steps, creating a great block-out must happen before you are to move too far forward with your artwork. Here is the very first thing I modeled for my retro-style images: a potato/tomato plant. This can often add some much needed motivation and confidence to keep pushing forward.

Start with a small task, such as designing a prop. I often recommend starting by 'finding the crack'. Whether it's a blank piece of paper, a blank Photoshop document, or an empty Maya scene, it can be a struggle to get started. Let's face it: starting a large project from scratch is always difficult. Here is just a very small amount of the reference I gathered to prepare for this scene. Recently, the role of reference was defined so clearly to me: it should be used to answer questions and inform decisions. My references range from pictures of objects, equipment, and props, to screen captures of movies and games. It is also there to inspire you when you aren't totally sure what to do next. Reference is there for you when you don't totally know what something looks like (which is probably 99% of the time). I can't emphasize enough how important reference is when creating your artwork. I didn't feel I had the time to fully detail out the scene and really achieve what I wanted from it, so I decided to spend more time and create a new scene with the same art style, using what I learned from the first one. I spent about 3-4 weeks in total on this piece. I originally created this image of a retro sci-fi living quarters for a workshop I was giving on environment design and I was pretty pressed for time. I will give a higher level overview of the steps taken on this image, as well as show you some of the tools and techniques used. Creating believable and interesting artwork with CG can be a challenge! I believe having access to other people's processes, and seeing how they each tackle the challenge, is a great way to stay motivated and continue pushing ourselves. This article will give you some insight into my creative process when creating sci-fi interior concepts, such as the Retro Space Common featured here.
#3D VINTAGE SCENE ZIP#
Please note these are zip files, you will need to save to your computer then extract the files.Infinity Ward Environment Artist, Devon Fay, breaks down the techniques and workflow he used to create his retro-inspired spaceship common area. If you share a photo of your completed make in another crafting group please reference this listing. strips of mountboard or foam tape for spacing the layers a square shadowbox frame-minimum 8"x8"x1" Materials you will need to complete the shadowbox: *****please note that you will need to resize the layers to your own frame requirements-measure the inside of your frame, and size your layers a few mm smaller! keep the image locked and resize only the width, the height will size to the correct height automatically. Instructions are via video which can be viewed on youtube using this link:

#3D VINTAGE SCENE ZIP FILE#
SVG PNG and DXF Vintage style sleigh Christmas snow winter scene gift 3d layered shadow box SVG shadowboxģD Paper Cut Template Light Box SVG Digital Download Files, Shadow Box SVG Digital Download Files, Cricut - Shadowbox svg - Paper cut lightboxĭigital Download will be a zip file containing the following: SVG, PNG, DXF
